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Half life real life consequences
Half life real life consequences











half life real life consequences

“All the resources for VR game development later in the cycle, during Alyx’s development, all of those resources got moved onto Alyx,” Coomer told the site. Remember three years ago, when Valve promised it was working on three "full games, not experiments." In a new interview with UploadVR, Valve's Greg Coomer revealed that work on the other two promised titles (aside from Alyx) has stalled completely.

half life real life consequences

Casali added that, for a new Half-Life game, they would be "looking for what is going to make that next big impact." Advertisementįurther Reading Valve is developing three full-length VR games in Unity and Source 2 Alyx's success or failure will also likely help determine Valve's larger interest in virtual reality development going forward. Valve doesn't just want to “crank Half-Life titles out because it helps us make the quarterly numbers,” he said. " Half-Life games are supposed to solve interesting problems," Valve co-founder Gabe Newell told IGN in a separate interview. But for a completely new game like that, Valve would want to go further than even a feature-creeped episode could. For the planned "Episode 3," though, Casali said, "We found ourselves creeping ever forward toward ‘Well, let's just keeping putting more and more, and more, and more stuff in this game because we want to make it as good as we can, and then we realized these episodes are turning more into sequels."Īt that point, you'd think "Episode 3" could have easily turned into a full-fledged Half-Life 3 follow-up without much trouble.

half life real life consequences half life real life consequences

Episode 1 in 2006 and Episode 2 in 2007 proved that developmental concept could work. With the Source engine done, the idea was to avoid another long wait for a true Half-Life 3 by using the engine and existing resources on smaller "episodic" add-ons. "I think our main takeaway from that is ‘get some stable technology and then build a game on top of it,'" he told IGN. That lengthy, parallel development of engine and game was difficult enough that the company has found it never wants to repeat it, according to veteran Valve level designer Dario Casali. The history goes back to 2004, the end of a six-year span that saw Valve developing Half-Life 2 and its Source game engine at the same time. So now that Valve has proven it can actually make a Half-Life game again, why hasn't it been able to make one with a "3" in the title? IGN delved into that question with Valve staffers in a recent interview that gives as detailed an answer as we've yet seen. But despite well over a decade of promises from Valve for a true sequel, Alyx's prequel storyline still leaves us hanging on Half-Life 2: Episode 2's long-dangling cliffhanger ending. Further Reading It’s been over a decade since Valve first promised Half-Life 2: Episode 3This week's launch of Half-Life: Alyx marks the first new release in the Half-Life series since late 2007.













Half life real life consequences